I suspect that most of the developers that work at Second Life have a background in games. Which is problem because SL is currently too gamer. In game design, you can't make things too easy otherwise you lose the players. There is an optimal level of difficulty and it is not zero. Except that for SL it should be zero - if it wants to attract non-gamers (i.e. me).
I am tired of bumping into walls. I am tired of not knowing how to get off the freakin' beginners' island. Stop making me play a game you *****. STOP IT!!!
Showing posts with label gamers. Show all posts
Showing posts with label gamers. Show all posts
Monday, February 11, 2008
Wednesday, November 21, 2007
Gamer culture
I don't get Second Life. I've been in there and felt lost. Is this because I am not a gamer?
Apparently 69% of American heads of households play computer and video games. And 30% of broadbanded Australians over 25 play games online. Ever since dabbling in Civ in '94, I've never really been into games.
So a few questions:
- What are the demographics of gamers? (i.e. who is likely to be one)
- Are gamers more likely to be users of virtual worlds?
- Is the % of gamers on the increase and what does that mean for the acceptance of virtual world environments?
Apparently 69% of American heads of households play computer and video games. And 30% of broadbanded Australians over 25 play games online. Ever since dabbling in Civ in '94, I've never really been into games.
So a few questions:
- What are the demographics of gamers? (i.e. who is likely to be one)
- Are gamers more likely to be users of virtual worlds?
- Is the % of gamers on the increase and what does that mean for the acceptance of virtual world environments?
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