I suspect that most of the developers that work at Second Life have a background in games. Which is problem because SL is currently too gamer. In game design, you can't make things too easy otherwise you lose the players. There is an optimal level of difficulty and it is not zero. Except that for SL it should be zero - if it wants to attract non-gamers (i.e. me).
I am tired of bumping into walls. I am tired of not knowing how to get off the freakin' beginners' island. Stop making me play a game you *****. STOP IT!!!
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