Their findings caused them to shift focus in the following ways:
From:
- Focus on the sender
- Support the task mechanics
- Send more/all of the facts
- Conversation and consumption
- Recognize the receiver
- Support the intent of the message
- Provide the capability for storytelling
- Design for creating shared activities/experiences
This presents a challenge for traditional usability lab testing. Labs typically take people out of their own lifeworlds* and dump them as isolated individuals. Which is fine provided you are 100% sure people do not socially interact with each in the course of using your technology.
If they do, the lab will probably give you a wrong picture of how your technology is used. Observing your tech "in the wild" is a much better option (frankly, I think ethnographic training should be mandatory for all designers) and bring groups/teams into the lab might be an acceptable (but not ideal) half-way house. Identifying who should be in those teams might require some form of SNA.
Not all technology is about enabling communication - but if it is used in a collective manner then understanding how that happens may make or break your implementation...
Source: Mark Earls & Josh Porter
*Yip, phenomenology is in da house.
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